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#PHOTOSHOP CS6 TORRENT KICKASS ARCHIVE#
but even doing all of that you still have the xl file types which are yet another type of archive with different types of data inside of them.

I added some of it recusing and actually splitting each file etc. Sadly the compressed data still have unique headers and there is a lot of alignments etc. There are no names and the way it works with the data is entirely inconsistent (some times there are headers and other times there aren't) The idx file specifies the lengths of the segments, offsets, and if the data is compressed. Honestly this game is kind of annoying to work with. Also only file types I saw were XL and Ogg so all others will get marked as unk, sadly I don't have a list of sigs to use like quickbms sadly.
#PHOTOSHOP CS6 TORRENT KICKASS HOW TO#
After that it appears the file uses alignment to some block length from what i can see probably 256 bytes and puts a basic header that consist of (int) 1, (int) 12, length of segment, count for files and another sets of offsets and repeats over and over, from what i can see though with the 2 cuts the original names aren't in this file just the data not sure if they're in another file or just not included.Įdit: Not sure how to edit the quickbms properly but did write something quick to try to do the rest of the files, can let me know if it works. It's hard to tell w/ the file cutter, looking at the first segment those 32 segments are the only thing from the first header. bin file.ĭo you have any other kind of program or script in mind? I got nothing but LINKDATA.dat extracted from.
